A Tech Level 1 Cotton Mill can only be built in the Canal Phase, and costs 12.
A Tech Level 1 Cotton Mill, on flipping, boosts its owner's income by 5 spaces, and is worth 3 Victory Points.
A Tech Level 2 Cotton Mill can be built in either Phase, costs 14, and requires coal.
A Tech Level 2 Cotton Mill, on flipping, boosts its owner's income by 4 spaces, and is worth 5 Victory Points.
A Tech Level 3 Cotton Mill can be built in either Phase, costs 16, and requires both coal and iron.
A Tech Level 3 Cotton Mill, on flipping, boosts its owner's income by 3 spaces, and is worth 9 Victory Points.
A Tech Level 4 Cotton Mill can be built in either Phase, costs 18, and requires both coal and iron.
A Tech Level 4 Cotton Mill, on flipping, boosts its owner's income by 2 spaces, and is worth 12 Victory Points.
A Tech Level 1 Coal Mine can only be built in the Canal Phase, costs 5, and comes with 2 coal cubes.
A Tech Level 1 Coal Mine, on flipping, boosts its owner's income by 4 spaces, and is worth 1 Victory Points.
A Tech Level 2 Coal Mine can be built in either Phase, costs 7, and comes with 3 coal cubes.
A Tech Level 2 Coal Mine, on flipping, boosts its owner's income by 7 spaces, and is worth 2 Victory Points.
A Tech Level 3 Coal Mine can be built in either Phase, costs 8, requires iron, and comes with 4 coal cubes.
A Tech Level 3 Coal Mine, on flipping, boosts its owner's income by 6 spaces, and is worth 3 Victory Points.
A Tech Level 4 Coal Mine can be built in either Phase, costs 10, requires iron, and comes with 5 coal cubes.
A Tech Level 4 Coal Mine, on flipping, boosts its owner's income by 5 spaces, and is worth 4 Victory Points.
A Tech Level 1 Iron Works can only be built in the Canal Phase, costs 5, requires coal, and comes with 4 iron cubes.
A Tech Level 1 Iron Works, on flipping, boosts its owner's income by 3 spaces, and is worth 3 Victory Points.
A Tech Level 2 Iron Works can be built in either Phase, costs 7, requires coal, and comes with 4 iron cubes.
A Tech Level 2 Iron Works, on flipping, boosts its owner's income by 3 spaces, and is worth 5 Victory Points.
A Tech Level 3 Iron Works can be built in either Phase, costs 9, requires coal, and comes with 5 iron cubes.
A Tech Level 3 Iron Works, on flipping, boosts its owner's income by 2 spaces, and is worth 7 Victory Points.
A Tech Level 4 Iron Works can be built in either Phase, costs 12, requires coal, and comes with 6 iron cubes.
A Tech Level 4 Iron Works, on flipping, boosts its owner's income by 1 space, and is worth 9 Victory Points.
A Tech Level 1 Port can only be built in the Canal Phase, and costs 6.
A Tech Level 1 Port, on flipping, boosts its owner's income by 3 spaces, and is worth 2 Victory Points.
A Tech Level 2 Port can be built in either Phase, and costs 7.
A Tech Level 2 Port, on flipping, boosts its owner's income by 3 spaces, and is worth 4 Victory Points.
A Tech Level 3 Port can be built in either Phase, and costs 8.
A Tech Level 3 Port, on flipping, boosts its owner's income by 4 spaces, and is worth 6 Victory Points.
A Tech Level 4 Port can be built in either Phase, and costs 9.
A Tech Level 4 Port, on flipping, boosts its owner's income by 4 spaces, and is worth 9 Victory Points.
A Tech Level 1 Shipyard can only be built in the Canal Phase, costs 16, and requires both coal and iron.
A Tech Level 1 Shipyard, on flipping, boosts its owner's income by 2 spaces, and is worth 10 Victory Points.
A Tech Level 2 Shipyard can only be built in the Rail Phase, costs 25, and requires both coal and iron.
A Tech Level 2 Shipyard, on flipping, boosts its owner's income by 1 space, and is worth 18 Victory Points.