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General Brass Discussion

Please add "Undo" command.

This thread is open.

Posted by Luke Leduke 2012-04-27 02:38:56 GMT


The fact that you can?t undo the last command really gets my brass goat. An "Undo" or a "Reset" would be a great improvement to this game.So

me missteps like ?Take Loan? instead of ?Sell Cotton? on your last canal move is enough to make any one want to quit.Luke

Posted by Renfield 2012-05-27 00:49:09 GMT


Totally agree with Luke's comments about an undo command. It would be a huge improvement. I have fat fingered moves a few too many times.

BTW - Thanks for putting this site together - it is awesome.

Eric

Posted by Dvd Avins 2012-05-27 03:19:35 GMT


IMO, the ideal solution is to have an optional setting that, if selected in a user's preferences, would make nothing the user does in a game count until the user sells to the Distant Market of clicks a Finalize Move button. Also, when selling to the Distant Market, any user with the new preference setting selected would get a warning and confirmation action before the tile would be revealed.

Posted by thor 2012-06-07 20:13:55 GMT


an undo button could work, but it would have to have an expiration time of 30 secs or so...after you realize your mistake, then you could fix it...but you can't just have an undo button that lasts as long as needed.

Posted by JMW 2012-06-07 22:25:38 GMT


Lets be realistic here....

Yes an "undo button" would be really good, and if it was a commercial site and we actually paid money to play games then it would be something that we could very reasonably demand, but it isn't , so we can't.

Also I think at for at least half of the "stupid" mistakes I have made, I probably would only have realised I had made them just after I pressed the "finalise turn" button anyway.

So all in all I think its just a "feature" of the site that we just have to live with. I think Renfield had it right in his post

"BTW - Thanks for putting this site together - it is awesome".

Posted by b414213562 This user is a supporter of the site. 2012-06-08 18:16:03 GMT


I second Dvd Avins' idea of showing me the effect of my actions before committing me to them. Too many times I've tried to do something like: "build canal, build cotton mill" only to realize that I'm not connected to coal but could have been with a different canal placement, or I don't have enough money and could have taken the loan instead of building the canal.

Posted by Mol 2012-07-07 22:46:42 GMT


The content of this message has been cleared by the person who posted it.

Posted by Mol 2012-07-07 22:56:51 GMT


I made more than a few mistakes myself and it helped me become a better player. I do not think an undo button should be part of a serious game. The need to consider all the effects of the moves before making them is an important aspect of playing a serious game like Brass.

Posted by philihp 2012-07-27 03:26:01 GMT


This would be an excellent feature for friendly games.

Posted by tmackel 2013-10-29 19:08:32 GMT


Misreading the board state seems to happen a lot in my games. The case that seems to come up most often is plotting a 1st and 2nd action, doing the 1st, then being told the 2nd is illegal. That is frustrating in proportion to how suboptimal the locked-in 1st action was.

An "undo 1st action unless it was sell cotton to distant market" button would reduce unnecessary frustration a lot.

Posted by DrRichardMNixon 2015-11-18 17:12:53 GMT


The one that happens to me most often is developing one type of non-cotton tile, then hitting the develop again button not thinking that it defaulted back to cotton. Argh, would love an undo for that.

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