On countless occasions I would be making my turn on my lunch break or something, not fully pay attention to what I was doing. Then I would build something I would say, build a textile mill when I meant to build a coal mine. Depending on when and where this happens it can SERIOUSLY screw up your game.
It would be nice if you could get some kind of undo last option assuming that another player hasn't taken a turn. Or better yet, once you complete all your actions for a specific round you can confirm them before the changes are submitted or something. Not sure how difficult this would be to implement, but it would save us a huge frustration.
Posted by Frabac 2011-08-08 15:36:54 GMT
Indeed, it occurred to me too exactly the same situation, like a wrong link to be built, wrong industry or wrong location. If I may indicate an example to follow, in TTA online (http://www.boardgaming-online.com) you must declare the end of your turn explicitly (even if you have nothing else to do!) and in any moment of your turn (before ending it voluntarily) you can undo it completely.
I will appreciate anyone who gives a thought to that idea!
Posted by dr.mrow 2011-08-10 17:44:16 GMT
The TTA online setup (check this box to end your turn) addresses most of the issues that come up, since any menu errors can be fixed before the system deals new cards. The only remaining issue is the distant market, which would have to have its own irreversibility rule.
You must log on in order to post messages.
Click here to return to the Board Page, or here to return to the Main Page.