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demand track

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Posted by IDUNEVENTRY 2011-03-29 22:26:08 GMT

I just had a quick question

When the coal demand track is low and you play a coal mine that isn't connected to a port or foreign market than it doesn't sell any of it back to the demand track. Which I believe to be correct.

But I have noticed that in a few of the games I have played that when the iron demand track is low and people have played an iron works that isn't connected to a port or foreign market that it is selling the iron to the demand track anyways.

I was just wondering if this is this is an error in the game or if I missed something in the rules? Do coal and iron have the same rules or are they different?


Posted by Dugy 2011-03-30 08:45:47 GMT

They are different. Iron "fly" through the board, coal no. The same when you need iron: you can pick up iron from anywhere on the board, even if isn't linked to the destination (in case you're constructing a building), or to develop some tiles.

Posted by Bass This user is a supporter of the site. 2011-03-31 07:27:04 GMT

The rulebook explains this behaviour along the lines of the iron cubes representing technological advances that are easy to transport, what with the guy in the picture on the game box brandishing a tiny engine in his hand and all.

I find the explanation somewhat tedious, so we usually just use the more compact notion of "iron can teleport".

Posted by IDUNEVENTRY 2011-03-31 21:11:58 GMT

Oh alright good to know.

Thanks to both of you.

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