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Posted by Warfare13 2010-07-06 21:52:56 GMT
Do you have any plans for a web version of his new board game? Martin has re-visited the Brass rules and made quite a few changes.
Posted by Hammerite 2010-07-07 16:04:20 GMT
Eventually yes. There's a lot to work on before I can get around to doing it. I also need to check with Martin that he can freely give me permission to do so, although when I spoke to him about it at the UK Games Expo he seemed to reckond it would be ok.
Posted by Warfare13 2010-07-08 22:29:34 GMT
That's good to hear, I've played quite a few games of it now and it is quite enjoyable.
Posted by Vidkun 2011-02-27 09:10:08 GMT
Would you say Age of Industry is better than Brass or just a different style of the game?
Posted by Ghostman 2011-04-13 15:38:56 GMT
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Posted by Ghostman 2011-04-13 15:47:16 GMT
I'd like to see AoI, too.. I like the new implementation a bit better.. less 'fiddly'. Iron and coal follow the same rules.. no virtual link. I did like the 2 phases of Rail and Canal, but I'm okay without it. The rail scoring is better in AoI, it was too much of a weighted factor in Brass. And I like the ships actually being ships - promoting network and transport, not just a point getter.
Big diffs: Loans - no action, I like this, because you have to spend actions getting cards, Brass was opposite, cards for free, loan was an action.
Cards as an action - I am split on this, I like the balance of loans vs. cards (as above) but I liked the fact that everyone gets the same amount of cards and therefore it seems a little more equal. AoI am am always struggling to figure out if I want to do what my hand seems to dictate or have more options. I tend to go with the former.
VP's - stuff build scores you VP's, but it usually isn't a good win, you really need it to flip to 'profit' cash or VP wise. hard to explain.
Factories - not sure this really adds to the game, but it is an interesting new add.
Development - costs a card, and no Iron. This is pretty expensive in terms of game resources.. it costs you an action and a card for one development. Brass was 1 iron per dev, and you could do 2 in one action. AoI is tougher on development.
Posted by gische 2011-04-27 04:08:32 GMT
I found AoI to be a bland imitation of the genius that is Brass. None of the different industries have any individual character. The lack of two phases makes for a much limited sense of short term vs. long term decision making. In general, I just found that it felt flat.
Posted by Niccolo 2011-05-06 00:20:18 GMT
Could we have Automobile instead? We're playing it and having a great time. I think it would work very well with the "play-by-email" system.
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