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Posted by Mamluk 2009-01-26 02:23:23 GMT
Really, shouldn't there be more discussion here?
Posted by Golux13 2009-01-26 18:55:49 GMT
OK, I'll start: What is your favorite starting move? How do you change your start based on position in the turn order? To what extent does it depend on your cards?
Posted by JimF 2009-01-30 00:51:21 GMT
My favourite starting move is a coal mine in Wigan, Oldham or Bury when i have a way of building an Iron Works in the 2 connected cities.
Posted by Mamluk 2009-01-30 07:04:11 GMT
I used to like to develop if I go first or second, but lately I have been trying something along what Jim said- as I can generally rely on others developing. In the canal phase, I don't care too much about points, I just want to get my income up. Being able to build an ironworks first is essentially a transfer of money from the other players to you if you let them develop.
I really like it when I get the cards to be able to build two ironworks- build the first to fill the track back up, then build the other and develop with it. If you use the level 1 coal mine, then you can flip this quickly. If you can time it right, you should be able to take a couple of loans with these actions- I think you need a sizable pool of money before you can focus on raising your income for good.
Posted by Hammerite 2009-01-30 08:18:01 GMT
I agree that being able to build two Iron Works at the start is quite powerful. Sometimes though, your opponents who've developed can screw you over when you do this. For example, if you build your Tech 1 Coal Mine in Bury with the intention to build Iron Works in Bolton and Manchester, and then your opponent (who's developed away his Tech 1 Coal Mine, and goes before you on the second turn because he's spent either ?2 or ?4 to your ?5) builds a Tech 2 Coal Mine in Manchester, you're going to have terrible trouble getting your Coal Mine in Bolton flipped, because either you have to force the issue by building over your own Iron Works (not desirable) or you have to wait for his Coal Mine to flip first!
Wigan seems to be the least susceptible to this counter-strategy, because if push comes to shove you can rely on the Iron Works in Preston getting built, and you can make sure the Shipyard in Liverpool gets built either by you or by someone else. Of course, someone else could still build coal in Wigan.
Posted by Hammerite 2009-02-16 23:48:44 GMT
Building a Cotton Mill in Colne or Macclesfield is quite strong as well, of course. Maybe even Rochdale, but someone will probably take advantage and build the Iron Works sooner or later. It depends whether you mind that or not.
Posted by Golux13 2009-02-18 20:24:34 GMT
The other risk of building ironworks early is, of course, that late in the game, iron will be exhausted on the board and demand track and someone will come along and overbuild you.
Posted by Hammerite 2009-02-19 16:56:09 GMT
Yeah, but I don't really think about that if it's during the Canal Phase that I'm building it. It'll score at least once.
Posted by Jibber 2009-03-31 15:18:22 GMT
I try to build two iron works, if I can't do that I build two Cotton Mills and ship to the Distant Market.
Posted by Johan 2009-04-01 18:53:19 GMT
Interesting discussion, where's the thumbs up icon gone? Oh, wrong site. ;-)
Posted by jazzdream 2009-04-02 17:06:14 GMT
From my point of view there are generally three main opening moves:r
-> Coal in Wigan, Bury or Oldham to build Iron Works in respectively Preston & Blackburn, Bolton & Manchester, and Manchester & Rochdale.r
Three sub-optimal moves for this Iron Working opening is Port in Fleetwood, Port in Lancaster and Coal in Burnley. They're sub-optimal because they only provide access to one IW building site, require extra money (port) or provide less opportunity to flip the coal mine (coal). They're generally motivated by lack of the appropriate building cards...r
Benefits: MONEY. Tiles flipped quickly for quick income, easy money from refilling the iron track delaying the need for loans or fuelling more loans.r
Drawbacks: DEVELOPMENT. Providing Iron to anyone save you can cost you as everybody start building big VP industries, while you still struggle to get rid of the lower quarter of the tiles.r
-> Develop away two industry tiles. Which tiles to choose is a matter of personal strategy. This allows also to wait a turn before entering the board with the extra perk of building anywhere with an Industry card.r
Benefits: DEVELOPMENT. Allows easier access to the VP-rich tiles.r
Drawbacks: MONEY. Higher industries cost more to build, are harder to flip and returns very low income compared to lower grade ones. This calls for a lot of turns lost to taking loans. Rememeber that each Iron taken from the track goes to whichever of your opponents who build the IW.r
-> Build a Cotton Mill straightaway in either Colne, Rochdale or Macclesfield. The idea is to follow with another Mill in respectively Burnley, Oldham or Stockport. This choice is only worthwhile if one manage to be the first to sell at least two mill to the distant market.r
Benefits: MONEY. Bigger income boost at the start of the game than the IW way. Lasts longer too.r
Drawbacks: DEVELOPMENT. Mills are the most expensive to build and the longest to rise in technology.r
I can add more, but do not have the time now so...r
Fare you well,r
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