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Website Discussion, Bug Reports and Abuse Reports

Games with short Time Limits that go to replacements mode

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Posted by Hammerite This user is an administrator. 2010-05-08 13:54:38 GMT

Sometimes people like to play games in the course of a day or so, so they give their games short time limits on the scale of hours rather than days. Unfortunately this can potentially screw things up if a player leaves the game, because if Time Limit B is a lot longer than Time Limit A (it often will be), people won't be willing to volunteer to join the game since they could be accepted some hours later when they're not there. It then becomes unfair for whoever is next to play after the game is downsized (if that's the set behaviour), because when that happens they're suddenly expected to make a move quickly - when they might by that point have gone away to do something else entirely, or they might be asleep, or whatever.

It would be desirable to tweak things slightly so these kinds of unfair situations don't happen. I can think of a couple of possibilities.

I think the first of these is the better idea, but if anyone has opinions please make them known.

Posted by Hammerite This user is an administrator. 2010-05-18 23:43:41 GMT

This change has been made. From now on, games time out whenever they go past Time Limit B, but if they are in replacement mode then they also time out if they go past Time Limit A.

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