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Website Discussion, Bug Reports and Abuse Reports

Timestamping game log entries

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Posted by renegade 2009-06-02 23:13:33 GMT


Currently the game log shows a timestamp at the beginning of each new round. Also, immediately above the game log is a timestamp of the last move. A nice enhancement would be to go ahead and record that timestamp in the log when each move is made. Such information could be used later to learn which players typically take a long time before making their moves, or what time of day does a given player typically log in and take their turn, etc.

While on the subject of slow players, I believe there is a bug where if a player is voted out and replaced by a new player, that new player runs the risk of being automatically kicked out before he should. Take a look a the message thread in this game http://wargamessoc.union.shef.ac.uk/brass/board.php?GameID=2463 and you will see that replacement player Attila was kicked out after 15 hours when 3 days was Time Limit B. What seems to be happening is that the replacement player is inheriting the kicked player's elapsed time until system kick occurs. This bug doesn't show up too often because most new players take a turn right away before the clock expires.

Posted by Hammerite This user is an administrator. 2009-06-03 13:22:14 GMT


Yes, I think you are right. I have deleted that game from Attila's record since it would have been unfair to penalise for that. I will fix the program so that this doesn't happen.

What I may also do is fix it so that there can only be 2 player replacements in a game. That is, if 2 player replacements have occurred already and another player leaves, the game gets aborted automatically (the leaving player still counts as having quit).

Posted by renegade 2009-06-03 16:50:57 GMT


Thanks Hammerite. Any comment on my first paragraph above? It seems like an easy enhancement to make. Correct?

Posted by Hammerite This user is an administrator. 2009-06-03 18:49:05 GMT


I am getting ready to significantly change the way the game log works. The way it works currently is that the log is just a text file that is appended to repeatedly. Since the size of a full log is about 40kB, and there have been about 2500 games played, this has ended up taking quite a lot of space! I am working on moving to a system in which the log is written in a heavily abbreviated code which can then be decoded by javascript at the user's machine. It is simple enough to incorporate what you suggest, so yes, I will.

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