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Website Discussion, Bug Reports and Abuse Reports

Interface is almost there

This thread is open.

Posted by renegade 2009-01-28 08:20:29 GMT


I really like the work you've done to streamline the interface and make it as easy as possible to enter actions.

Here are just a few more suggestions to further improve the interface:
- Move the action selection before the card selection.
- If the user selects the "Double card" action, then and only then, do you display the "Second Card to Use" option.
- Do not show illegal "over build" locations. For example, if I am building a Port or Cotton Mill, I can never build over an opponent's tile, so don't give me that option.
- Automatically calculate the closest coal location. Do not give the option to choose an illegal coal source.

The goal of these suggestions is to limit selections to only legal choices so that I never see an error and never have to go back and re-select all my choices.

Thanks for your hard work and consideration of these suggestions.

Posted by Hammerite This user is an administrator. 2009-01-29 07:03:22 GMT


I agree that it would be nice to achieve what you describe; unfortunately there are things standing in the way. Firstly, the time it would take to program it - I spend too much time running this thing at the moment as it is! Secondly, unless programmed quite cleverly I think it would add even more work for the server to do, and I have already had to take some steps this week to reduce how demanding the site is of CPU time.

Posted by renegade 2009-01-31 21:41:48 GMT


Philip, you've obviously spoiled us beta testers into thinking you can do anything. :)

It probably is too taxing on the CPU to automatically recalculate the closest coal location each time the user selects which rail link to build or which build industry location to use. But maybe some of my suggestions above wouldn't be much programming work and wouldn't burden the CPU too much.

For example, currently if I choose to play a Port card, and select Build Industry, my dropdown list of possible locations includes all port locations. The list actually shows which port locations are unoccupied, occupied by opponents' ports, and occupied by my own ports. Since building over an opponent's port is never legal, how about filtering out opponents' ports from that dropdown list? The exact same logic could be used for Cotton Mill and Shipyard locations.

Just a thought. Thanks for entertaining us with online Brass.

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