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Lancashire (Martin Wallace)
Rail Phase - Round 1 of 8. Yellow (Peperinni) to move. (Messages: 0)
Coal: | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Iron: | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
£1 | £1 | £2 | £2 | £3 | £3 | £4 | £4 |
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+3 | +3 | +2 | +2 | +1 | +1 | +0 | +0 | NMD |
Turn Order / Amount Spent: | ![]() | £22 | ![]() | £0 | ![]() | £0 | ![]() | £0 |
Canal: | £3 |
Rail: | £5 + Coal |
2 × Rail:  | £15 + 2 × Coal |
Money: | £67 |
Income Space: | 6 |
Income per turn: | -£4 |
Remaining Rail Links: | 12 |
Victory Points: | 22 |
Projected VPs (None Flip): | 43 |
Projected VPs (All Flip): | 60 |
Money: | £1 |
Income Space: | 7 |
Income per turn: | -£3 |
Remaining Rail Links: | 14 |
Victory Points: | 20 |
Projected VPs (None Flip): | 29 |
Projected VPs (All Flip): | 47 |
Money: | £41 |
Income Space: | 24 |
Income per turn: | £7 |
Remaining Rail Links: | 14 |
Victory Points: | 31 |
Projected VPs (None Flip): | 55 |
Projected VPs (All Flip): | 55 |
Money: | £22 |
Income Space: | 30 |
Income per turn: | £10 |
Remaining Rail Links: | 14 |
Victory Points: | 29 |
Projected VPs (None Flip): | 43 |
Projected VPs (All Flip): | 56 |
91 £28 |
92 £28 |
93 £29 |
94 £29 |
95 £29 |
96 £29 |
97 £30 |
98 £30 |
99 £30 |
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90 £28 |
89 £28 |
88 £27 |
87 £27 |
86 £27 |
85 £27 |
84 £26 |
83 £26 |
82 £26 |
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73 £24 |
74 £24 |
75 £24 |
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78 £25 |
79 £25 |
80 £25 |
81 £26 |
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72 £23 |
71 £23 |
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68 £22 |
67 £22 |
66 £22 |
65 £22 |
64 £21 |
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55 £19 |
56 £19 |
57 £19 |
58 £20 |
59 £20 |
60 £20 |
61 £21 |
62 £21 |
63 £21 |
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54 £18 |
53 £18 |
52 £18 |
51 £17 |
50 £17 |
49 £17 |
48 £16 |
47 £16 |
46 £16 |
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37 £13 |
38 £13 |
39 £13 |
40 £14 |
41 £14 |
42 £14 |
43 £15 |
44 £15 |
45 £15 |
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36 £12 |
35 £12 |
34 £12 |
33 £11 |
32 £11 |
31 £11 |
30 £10 |
29 £10 |
28 £9 |
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19 £5 |
20 £5 |
21 £6 |
22 £6 |
23 £7 |
24 £7 |
25 £8 |
26 £8 |
27 £9 |
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18 £4 |
17 £4 |
16 £3 |
15 £3 |
14 £2 |
13 £2 |
12 £1 |
11 £1 |
10 £0 |
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1 -£9 |
2 -£8 |
3 -£7 |
4 -£6 |
5 -£5 |
6 -£4 |
7 -£3 |
8 -£2 |
9 -£1 |
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0 -£10 |
Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 20 days, and players are automatically kicked by the system after 40 days.
The Virtual Connection CANNOT be used in reverse in this game.
Coal Mine overbuilding in this game is governed by Rules As Written.
Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2021-04-16 10:25:27 GMT.
Log of game events --- Card distribution and remaining cards
The Talk Rules for this game are: No Restrictions.