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Brach'Ti (Northern France) (RicoH, DeMat')
Rail Phase - Round 2 of 8. Grey (evilzombieszack) to move. (Messages: 0)
Coal: | ![]() | ![]() | ![]() | |||||
Iron: | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
1₣ | 1₣ | 2₣ | 2₣ | 3₣ | 3₣ | 4₣ | 4₣ |
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+3 | +3 | +2 | +2 | +1 | +1 | +0 | +0 | NMD |
Turn Order / Amount Spent: | ![]() | 29₣ | ![]() | 29₣ | ![]() | 0₣ | ![]() | 0₣ |
Canal: | 3₣ |
Rail: | 5₣ + Coal |
2 × Rail:  | 15₣ + 2 × Coal |
Money: | 66₣ |
Income Space: | 23 |
Income per turn: | 7₣ |
Remaining Rail Links: | 10 |
Victory Points: | 47 |
Projected VPs (None Flip): | 74 |
Projected VPs (All Flip): | 74 |
Money: | 4₣ |
Income Space: | 18 |
Income per turn: | 4₣ |
Remaining Rail Links: | 12 |
Victory Points: | 34 |
Projected VPs (None Flip): | 78 |
Projected VPs (All Flip): | 78 |
Money: | 15₣ |
Income Space: | 28 |
Income per turn: | 9₣ |
Remaining Rail Links: | 12 |
Victory Points: | 29 |
Projected VPs (None Flip): | 72 |
Projected VPs (All Flip): | 72 |
Money: | 27₣ |
Income Space: | 21 |
Income per turn: | 6₣ |
Remaining Rail Links: | 12 |
Victory Points: | 34 |
Projected VPs (None Flip): | 77 |
Projected VPs (All Flip): | 77 |
91 28₣ |
92 28₣ |
93 29₣ |
94 29₣ |
95 29₣ |
96 29₣ |
97 30₣ |
98 30₣ |
99 30₣ |
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90 28₣ |
89 28₣ |
88 27₣ |
87 27₣ |
86 27₣ |
85 27₣ |
84 26₣ |
83 26₣ |
82 26₣ |
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73 24₣ |
74 24₣ |
75 24₣ |
76 24₣ |
77 25₣ |
78 25₣ |
79 25₣ |
80 25₣ |
81 26₣ |
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72 23₣ |
71 23₣ |
70 23₣ |
69 23₣ |
68 22₣ |
67 22₣ |
66 22₣ |
65 22₣ |
64 21₣ |
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55 19₣ |
56 19₣ |
57 19₣ |
58 20₣ |
59 20₣ |
60 20₣ |
61 21₣ |
62 21₣ |
63 21₣ |
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54 18₣ |
53 18₣ |
52 18₣ |
51 17₣ |
50 17₣ |
49 17₣ |
48 16₣ |
47 16₣ |
46 16₣ |
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37 13₣ |
38 13₣ |
39 13₣ |
40 14₣ |
41 14₣ |
42 14₣ |
43 15₣ |
44 15₣ |
45 15₣ |
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36 12₣ |
35 12₣ |
34 12₣ |
33 11₣ |
32 11₣ |
31 11₣ |
30 10₣ |
29 10₣ |
28 9₣ |
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19 5₣ |
20 5₣ |
21 6₣ |
22 6₣ |
23 7₣ |
24 7₣ |
25 8₣ |
26 8₣ |
27 9₣ |
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18 4₣ |
17 4₣ |
16 3₣ |
15 3₣ |
14 2₣ |
13 2₣ |
12 1₣ |
11 1₣ |
10 0₣ |
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1 -9₣ |
2 -8₣ |
3 -7₣ |
4 -6₣ |
5 -5₣ |
6 -4₣ |
7 -3₣ |
8 -2₣ |
9 -1₣ |
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0 -10₣ |
Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 3 days, and players are automatically kicked by the system after 7 days.
Coal Mine overbuilding in this game is governed by Modified Rules.
Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2021-03-02 05:24:55 GMT.
Log of game events --- Card distribution and remaining cards
The Talk Rules for this game are: No Restrictions.