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Brs S15 2-A G3

Lancashire (Martin Wallace)

Rail Phase - Round 8 of 8. Grey (Jack Jung) to move. (Messages: 0)

Pretty board
The north-east of Lancashire (Oldham and Rochdale) is present.The south-east of Lancashire (Macclesfield and Stockport) is present.The south-west of Lancashire (Birkenhead, Ellesmere Port and Northwich) is present.There is a "Virtual Connection" between Birkenhead and Liverpool.The Midlands is present.
Coal:           
Iron:      An iron cube costing £2An iron cube costing £3An iron cube costing £3An iron cube costing £4An iron cube costing £4
£1£1£2£2£3£3£4£4
     The Cotton Demand marker is on the 2nd +1 space.1.   
+3+3+2+2+1+1+0+0NMD
Cotton Demand Track
Tiles drawn: -0, -2, -0, -3
Remaining tiles: -1, -1, -2, -2, -2, -3, -3, -4
Coal on the board: 0. Iron on the board: 0. Demand Tracks:
Turn Order / Amount Spent:   Purple (SWxNW) is 1st in the turn order.£14Grey (Jack Jung) is 2nd in the turn order.£0Green (HavocTimmo) is 3rd in the turn order.£0Red (JMW) is 4th in the turn order.£0
Canal: £3
Rail: £5 + Coal
2 × Rail: £15 + 2 × Coal
Game status details for Red (JMW):
Red (JMW) has no Coal Mines left.Red (JMW) has no Iron Works left.Red (JMW) has no Ports left.
Money:£72
Income Space:73
Income per turn:£24
Remaining Rail Links:6
Victory Points:45
Projected VPs (None Flip):173
Projected VPs (All Flip):173
Game status details for Green (HavocTimmo):
Green (HavocTimmo) has no Cotton Mills left.
Money:£14
Income Space:14
Income per turn:£2
Remaining Rail Links:7
Victory Points:31
Projected VPs (None Flip):125
Projected VPs (All Flip):125
Game status details for Purple (SWxNW):
Money:£20
Income Space:23
Income per turn:£7
Remaining Rail Links:2
Victory Points:29
Projected VPs (None Flip):137
Projected VPs (All Flip):137
Game status details for Grey (Jack Jung):
Grey (Jack Jung) has no Iron Works left.
Money:£16
Income Space:9
Income per turn:-£1
Remaining Rail Links:8
Victory Points:41
Projected VPs (None Flip):116
Projected VPs (All Flip):130
This player is not in the game (or is no longer in the game).
91
£28
92
£28
93
£29
94
£29
95
£29
96
£29
97
£30
98
£30
99
£30
90
£28
89
£28
88
£27
87
£27
86
£27
85
£27
84
£26
83
£26
82
£26
 
73
£24
74
£24
75
£24
76
£24
77
£25
78
£25
79
£25
80
£25
81
£26
72
£23
71
£23
70
£23
69
£23
68
£22
67
£22
66
£22
65
£22
64
£21
 
55
£19
56
£19
57
£19
58
£20
59
£20
60
£20
61
£21
62
£21
63
£21
54
£18
53
£18
52
£18
51
£17
50
£17
49
£17
48
£16
47
£16
46
£16
 
37
£13
38
£13
39
£13
40
£14
41
£14
42
£14
43
£15
44
£15
45
£15
36
£12
35
£12
34
£12
33
£11
32
£11
31
£11
30
£10
29
£10
28
£9
 
19
£5
20
£5
21
£6
22
£6
23
£7
24
£7
25
£8
26
£8
27
£9
18
£4
17
£4
16
£3
15
£3
14
£2
13
£2
12
£1
11
£1
10
£0
 
1
-£9
2
-£8
3
-£7
4
-£6
5
-£5
6
-£4
7
-£3
8
-£2
9
-£1
0
-£10
Red (JMW) is on Income Space 73, and receives £24 income per turn.Green (HavocTimmo) is on Income Space 14, and receives £2 income per turn.Purple (SWxNW) is on Income Space 23, and receives £7 income per turn.Grey (Jack Jung) is on Income Space 9, and pays £1 interest per turn.

Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 1 day, and players are automatically kicked by the system after 7 days.

The Virtual Connection CANNOT be used in reverse in this game.
Coal Mine overbuilding in this game is governed by Rules As Written.

Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2020-07-09 23:13:03 GMT.

Log of game events --- Card distribution and remaining cards

The Talk Rules for this game are: No Restrictions.

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