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Karimi0156

Brach'Ti (Northern France) (RicoH, DeMat')

Rail Phase - Round 2 of 8. Yellow (Praxeo) to move. (Messages: 5)

Coal:   A coal cube costing 1₣A coal cube costing 1₣A coal cube costing 2₣A coal cube costing 2₣A coal cube costing 3₣A coal cube costing 3₣A coal cube costing 4₣A coal cube costing 4₣
Iron:        An iron cube costing 3₣An iron cube costing 4₣An iron cube costing 4₣
1₣1₣2₣2₣3₣3₣4₣4₣
The Cotton Demand marker is on the 1st +3 space.3.        
+3+3+2+2+1+1+0+0NMD
Cotton Demand Track
Tiles drawn: None
Remaining tiles: -0, -0, -1, -1, -2, -2, -2, -2, -3, -3, -3, -4
Coal on the board: 0. Iron on the board: 0. Demand Tracks:
Turn Order / Amount Spent:   Grey (Bogdan_J) is 1st in the turn order.30₣Yellow (Praxeo) is 2nd in the turn order.0₣Purple (Purplemore) is 3rd in the turn order.0₣Green (poiesis) is 4th in the turn order.0₣
Canal: 3₣
Rail: 5₣ + Coal
2 × Rail: 15₣ + 2 × Coal
Game status details for Yellow (Praxeo):
Money:26₣
Income Space:37
Income per turn:13₣
Remaining Rail Links:12
Victory Points:33
Projected VPs (None Flip):59
Projected VPs (All Flip):59
Game status details for Green (poiesis):
Money:12₣
Income Space:12
Income per turn:1₣
Remaining Rail Links:10
Victory Points:36
Projected VPs (None Flip):86
Projected VPs (All Flip):86
Game status details for Purple (Purplemore):
Money:62₣
Income Space:21
Income per turn:6₣
Remaining Rail Links:10
Victory Points:43
Projected VPs (None Flip):70
Projected VPs (All Flip):70
Game status details for Grey (Bogdan_J):
Money:7₣
Income Space:38
Income per turn:13₣
Remaining Rail Links:12
Victory Points:33
Projected VPs (None Flip):58
Projected VPs (All Flip):58
This player is not in the game (or is no longer in the game).
91
28₣
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28₣
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37
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1
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-4₣
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-2₣
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-1₣
0
-10₣
Yellow (Praxeo) is on Income Space 37, and receives 13₣ income per turn.Green (poiesis) is on Income Space 12, and receives 1₣ income per turn.Purple (Purplemore) is on Income Space 21, and receives 6₣ income per turn.Grey (Bogdan_J) is on Income Space 38, and receives 13₣ income per turn.

Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 36 hours, and players are automatically kicked by the system after 7 days.

Coal Mine overbuilding in this game is governed by Modified Rules.

Behaviour at Time Limit B: Kick current player; subsequently downsize.
The last move was at 2020-03-27 17:20:36 GMT.

Log of game events --- Card distribution and remaining cards

The Talk Rules for this game are: No Restrictions.

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Posted by poiesis 2020-02-23 19:04:00 GMT


I have never seen a port player not try to get anyone in the game access to ports. Sure makes the game hard.

Posted by Praxeo 2020-02-23 20:03:48 GMT


The content of this message has been cleared by the person who posted it.

Posted by Praxeo 2020-02-24 15:00:40 GMT


Just a matter of cards. There are usually more natural moves.

Posted by poiesis 2020-02-24 23:31:22 GMT


i hear that. Getting hosed on cards is a part of the game, unfortunately!

Posted by poiesis 2020-02-26 02:23:38 GMT


I'm am sorry if my first comment seemed too harsh. Reading it again, I definitely could have worded it better! My hope is that everyone is entertained, challenged, and learning through our participation in these games. If they're not interesting and surprising then none if that would happen!

Thank you for making things interesting and surprising!

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