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France 1

Brach'Ti (Northern France) (RicoH, DeMat')

Rail Phase - Round 8 of 8. Red (corto maltese) to move. (Messages: 0)

Coal:       A coal cube costing 3₣A coal cube costing 3₣A coal cube costing 4₣A coal cube costing 4₣
Iron:        An iron cube costing 3₣An iron cube costing 4₣An iron cube costing 4₣
1₣1₣2₣2₣3₣3₣4₣4₣
      The Cotton Demand marker is on the 1st +0 space.0.  
+3+3+2+2+1+1+0+0NMD
Cotton Demand Track
Tiles drawn: -3, -3
Remaining tiles: -0, -0, -1, -1, -2, -2, -2, -2, -3, -4
Coal on the board: 0. Iron on the board: 0. Demand Tracks:
Turn Order / Amount Spent:   Grey (svearike) is 1st in the turn order.11₣Purple (Purplemore) is 2nd in the turn order.0₣Red (corto maltese) is 3rd in the turn order.0₣Yellow (Gregg) is 4th in the turn order.0₣
Canal: 3₣
Rail: 5₣ + Coal
2 × Rail: 15₣ + 2 × Coal
Game status details for Red (corto maltese):
Money:42₣
Income Space:40
Income per turn:14₣
Remaining Rail Links:5
Victory Points:25
Projected VPs (None Flip):113
Projected VPs (All Flip):122
Game status details for Yellow (Gregg):
Yellow (Gregg) has no Shipyards left.
Money:19₣
Income Space:23
Income per turn:7₣
Remaining Rail Links:2
Victory Points:54
Projected VPs (None Flip):161
Projected VPs (All Flip):163
Game status details for Purple (Purplemore):
Purple (Purplemore) has no Cotton Mills left.
Money:11₣
Income Space:20
Income per turn:5₣
Remaining Rail Links:8
Victory Points:47
Projected VPs (None Flip):148
Projected VPs (All Flip):149
Game status details for Grey (svearike):
Grey (svearike) has no Ports left.
Money:70₣
Income Space:46
Income per turn:16₣
Remaining Rail Links:8
Victory Points:42
Projected VPs (None Flip):152
Projected VPs (All Flip):154
This player is not in the game (or is no longer in the game).
91
28₣
92
28₣
93
29₣
94
29₣
95
29₣
96
29₣
97
30₣
98
30₣
99
30₣
90
28₣
89
28₣
88
27₣
87
27₣
86
27₣
85
27₣
84
26₣
83
26₣
82
26₣
 
73
24₣
74
24₣
75
24₣
76
24₣
77
25₣
78
25₣
79
25₣
80
25₣
81
26₣
72
23₣
71
23₣
70
23₣
69
23₣
68
22₣
67
22₣
66
22₣
65
22₣
64
21₣
 
55
19₣
56
19₣
57
19₣
58
20₣
59
20₣
60
20₣
61
21₣
62
21₣
63
21₣
54
18₣
53
18₣
52
18₣
51
17₣
50
17₣
49
17₣
48
16₣
47
16₣
46
16₣
 
37
13₣
38
13₣
39
13₣
40
14₣
41
14₣
42
14₣
43
15₣
44
15₣
45
15₣
36
12₣
35
12₣
34
12₣
33
11₣
32
11₣
31
11₣
30
10₣
29
10₣
28
9₣
 
19
5₣
20
5₣
21
6₣
22
6₣
23
7₣
24
7₣
25
8₣
26
8₣
27
9₣
18
4₣
17
4₣
16
3₣
15
3₣
14
2₣
13
2₣
12
1₣
11
1₣
10
0₣
 
1
-9₣
2
-8₣
3
-7₣
4
-6₣
5
-5₣
6
-4₣
7
-3₣
8
-2₣
9
-1₣
0
-10₣
Red (corto maltese) is on Income Space 40, and receives 14₣ income per turn.Yellow (Gregg) is on Income Space 23, and receives 7₣ income per turn.Purple (Purplemore) is on Income Space 20, and receives 5₣ income per turn.Grey (svearike) is on Income Space 46, and receives 16₣ income per turn.

Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 36 hours, and players are automatically kicked by the system after 7 days.

Coal Mine overbuilding in this game is governed by Modified Rules.

Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2019-08-18 04:09:56 GMT.

Log of game events --- Card distribution and remaining cards

The Talk Rules for this game are: No Restrictions.

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