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3rdRail302-JCI-WaspRattlesnake

Brach'Ti (Northern France) (RicoH, DeMat')

Rail Phase - Round 8 of 8. This game has finished. (Messages: 3)

Coal:     A coal cube costing 2₣A coal cube costing 2₣A coal cube costing 3₣A coal cube costing 3₣A coal cube costing 4₣A coal cube costing 4₣
Iron:      An iron cube costing 2₣An iron cube costing 3₣An iron cube costing 3₣An iron cube costing 4₣An iron cube costing 4₣
1₣1₣2₣2₣3₣3₣4₣4₣
        There's no more demand for cotton.
+3+3+2+2+1+1+0+0NMD
Coal on the board: 0. Iron on the board: 0. Demand Tracks:
Turn Order / Amount Spent:   Green (SnakePlissken) is 1st in the turn order.17₣Purple (dllarson) is 2nd in the turn order.11₣Grey (kkweller) is 3rd in the turn order.7₣Red (JohnnyCochvik) is 4th in the turn order.2₣
Canal: 3₣
Rail: 5₣ + Coal
2 × Rail: 15₣ + 2 × Coal
Game status details for Red (JohnnyCochvik):
Money:60₣
Income Space:41
Income per turn:14₣
Remaining Rail Links:4
Victory Points:136
Game status details for Green (SnakePlissken):
Money:9₣
Income Space:35
Income per turn:12₣
Remaining Rail Links:6
Victory Points:136
Game status details for Purple (dllarson):
Purple (dllarson) has no Coal Mines left.
Purple (dllarson) has no Shipyards left.
Money:24₣
Income Space:26
Income per turn:8₣
Remaining Rail Links:4
Victory Points:156
Game status details for Grey (kkweller):
Money:69₣
Income Space:43
Income per turn:15₣
Remaining Rail Links:8
Victory Points:102
This player is not in the game (or is no longer in the game).
91
28₣
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1
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-10₣
Red (JohnnyCochvik) is on Income Space 41, and receives 14₣ income per turn.Green (SnakePlissken) is on Income Space 35, and receives 12₣ income per turn.Purple (dllarson) is on Income Space 26, and receives 8₣ income per turn.Grey (kkweller) is on Income Space 43, and receives 15₣ income per turn.

Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 5 days, and players are automatically kicked by the system after 8 days.

Coal Mine overbuilding in this game is governed by Modified Rules.

Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2018-02-10 03:28:37 GMT.

Log of game events

The Talk Rules for this game are: No Restrictions.

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Posted by SnakePlissken 2018-01-26 00:07:16 GMT


Dale can you post a link to that samurai game you mentioned earlier this week?

I feel it may be necessary for me to enforce the Bushido code of honor!

Posted by dllarson 2018-01-28 15:40:35 GMT


Excellent! The game is on this site. We play lots of good games there:

http://www.yucata.de/en/GameInfo/Sekigahara

If you send me an email I can send you a annotated rule set in PDF format. Otherwise you can download the clean version from here.

http://www.gmtgames.com/living_rules/SekigaharaRULES-2013.pdf

Here's the game description:

http://www.gmtgames.com/p-501-sekigahara-3rd-printing.aspx

I look forward meeting you at crossroads of Sekigahara!

-Dale

Posted by JohnnyCochvik 2018-02-09 03:24:37 GMT


Kim, if you build a port, I'll flip it 'fer yah!

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