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3rdRail293-JCI

Brach'Ti (Northern France) (RicoH, DeMat')

Rail Phase - Round 8 of 8. This game has finished. (Messages: 4)

Coal:   A coal cube costing 1₣A coal cube costing 1₣A coal cube costing 2₣A coal cube costing 2₣A coal cube costing 3₣A coal cube costing 3₣A coal cube costing 4₣A coal cube costing 4₣
Iron:       An iron cube costing 3₣An iron cube costing 3₣An iron cube costing 4₣An iron cube costing 4₣
1₣1₣2₣2₣3₣3₣4₣4₣
       The Cotton Demand marker is on the 2nd +0 space.0. 
+3+3+2+2+1+1+0+0NMD
Coal on the board: 0. Iron on the board: 0. Demand Tracks:
Turn Order / Amount Spent:   Purple (dllarson) is 1st in the turn order.14₣Red (JohnnyCochvik) is 2nd in the turn order.12₣Yellow (kkweller) is 3rd in the turn order.12₣Green (SnakePlissken) is 4th in the turn order.0₣
Canal: 3₣
Rail: 5₣ + Coal
2 × Rail: 15₣ + 2 × Coal
Game status details for Red (JohnnyCochvik):
Red (JohnnyCochvik) has no Cotton Mills left.
Money:39₣
Income Space:24
Income per turn:7₣
Remaining Rail Links:8
Victory Points:152
Game status details for Yellow (kkweller):
Money:14₣
Income Space:31
Income per turn:11₣
Remaining Rail Links:8
Victory Points:90
Game status details for Green (SnakePlissken):
Green (SnakePlissken) has no Coal Mines left.Green (SnakePlissken) has no Iron Works left.
Money:55₣
Income Space:57
Income per turn:19₣
Remaining Rail Links:2
Victory Points:131
Game status details for Purple (dllarson):
Purple (dllarson) has no Iron Works left.
Money:5₣
Income Space:16
Income per turn:3₣
Remaining Rail Links:5
Victory Points:145
This player is not in the game (or is no longer in the game).
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-10₣
Red (JohnnyCochvik) is on Income Space 24, and receives 7₣ income per turn.Yellow (kkweller) is on Income Space 31, and receives 11₣ income per turn.Green (SnakePlissken) is on Income Space 57, and receives 19₣ income per turn.Purple (dllarson) is on Income Space 16, and receives 3₣ income per turn.

Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 5 days, and players are automatically kicked by the system after 8 days.

Coal Mine overbuilding in this game is governed by Modified Rules.

Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2017-10-14 18:10:59 GMT.

Log of game events

The Talk Rules for this game are: No Restrictions.

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Posted by JohnnyCochvik 2017-10-11 02:07:26 GMT


I'm comin' fer you, Dale!

Posted by dllarson 2017-10-11 03:07:15 GMT


Nothing I can do. Gotta pass on turn 8.

Posted by dllarson 2017-10-11 03:13:46 GMT


Hold on... I see a HUGE opportunity here...

I changed my mind.

I picked up a whole net 1 point after building rails for a measly 2 point play.

I'm sure "Johnny has some dastardly plan.

Posted by JohnnyCochvik 2017-10-11 12:21:38 GMT


That I do, that I do... I knew you could at least net one point from rail-play, but I'm afraid it's not going to help much...

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