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Keep Calm and Play Brass #5

Lancashire (Martin Wallace)

Rail Phase - Round 6 of 8. Grey (Radish49) to move. (Messages: 0)

Compact board
The north-east of Lancashire (Oldham and Rochdale) is present.The south-east of Lancashire (Macclesfield and Stockport) is present.The south-west of Lancashire (Birkenhead, Ellesmere Port and Northwich) is present.There is a "Virtual Connection" between Birkenhead and Liverpool.The Midlands is present.
    A coal cube costing £3A coal cube costing £3A coal cube costing £4A coal cube costing £4
    An iron cube costing £3An iron cube costing £3An iron cube costing £4An iron cube costing £4
£1£1£2£2£3£3£4£4
+3   
+3   
+2   
+2   
+1   
+1   
+0   
+0   
NMD  There's no more demand for cotton.
Coal on the board::
0
Iron on the board::
0
Turn Order / Amount Spent:
Green (Mol) is 1st in the turn order.£31Red (Mahler) is 2nd in the turn order.£23Grey (Radish49) is 3rd in the turn order.£0Yellow (Coolpixer) is 4th in the turn order.£0
Canal: £3
Rail: £5 + Coal
2 × Rail: £15 + 2 × Coal
Game status details for Red (Mahler):
Red (Mahler) has no Cotton Mills left.
Money:£13
Income Space:31
Income per turn:£11
Remaining Rail Links:10
Victory Points:50
Projected VPs (None Flip):137
Projected VPs (All Flip):139
Game status details for Yellow (Coolpixer):
Yellow (Coolpixer) has no Iron Works left.
Money:£68
Income Space:12
Income per turn:£1
Remaining Rail Links:2
Victory Points:36
Projected VPs (None Flip):136
Projected VPs (All Flip):139
Game status details for Green (Mol):
Green (Mol) has no Cotton Mills left.
Money:£60
Income Space:26
Income per turn:£8
Remaining Rail Links:10
Victory Points:39
Projected VPs (None Flip):115
Projected VPs (All Flip):143
Game status details for Grey (Radish49):
Grey (Radish49) has no Ports left.
Money:£92
Income Space:32
Income per turn:£11
Remaining Rail Links:8
Victory Points:44
Projected VPs (None Flip):126
Projected VPs (All Flip):126
This player is not in the game (or is no longer in the game).
91
£28
92
£28
93
£29
94
£29
95
£29
96
£29
97
£30
98
£30
99
£30
90
£28
89
£28
88
£27
87
£27
86
£27
85
£27
84
£26
83
£26
82
£26
 
73
£24
74
£24
75
£24
76
£24
77
£25
78
£25
79
£25
80
£25
81
£26
72
£23
71
£23
70
£23
69
£23
68
£22
67
£22
66
£22
65
£22
64
£21
 
55
£19
56
£19
57
£19
58
£20
59
£20
60
£20
61
£21
62
£21
63
£21
54
£18
53
£18
52
£18
51
£17
50
£17
49
£17
48
£16
47
£16
46
£16
 
37
£13
38
£13
39
£13
40
£14
41
£14
42
£14
43
£15
44
£15
45
£15
36
£12
35
£12
34
£12
33
£11
32
£11
31
£11
30
£10
29
£10
28
£9
 
19
£5
20
£5
21
£6
22
£6
23
£7
24
£7
25
£8
26
£8
27
£9
18
£4
17
£4
16
£3
15
£3
14
£2
13
£2
12
£1
11
£1
10
£0
 
1
-£9
2
-£8
3
-£7
4
-£6
5
-£5
6
-£4
7
-£3
8
-£2
9
-£1
0
-£10
Red (Mahler) is on Income Space 31, and receives £11 income per turn.Yellow (Coolpixer) is on Income Space 12, and receives £1 income per turn.Green (Mol) is on Income Space 26, and receives £8 income per turn.Grey (Radish49) is on Income Space 32, and receives £11 income per turn.

Game started with 4 players and currently has 4. Players can vote to kick other players from the game after 1 day, and players are automatically kicked by the system after 36 hours.

The Virtual Connection CANNOT be used in reverse in this game.
Coal Mine overbuilding in this game is governed by Rules As Written.

Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2017-05-27 21:25:57 GMT.

Log of game events --- Card distribution and remaining cards

The Talk Rules for this game are: No Restrictions.

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