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Lancashire (Martin Wallace)

Rail Phase - Round 10 of 10. Green (dolemech) to move. (Messages: 0)

Pretty board
The north-east of Lancashire (Oldham and Rochdale) is present.The south-east of Lancashire (Macclesfield and Stockport) is present.The south-west of Lancashire (Birkenhead, Ellesmere Port and Northwich) is present.There is a "Virtual Connection" between Birkenhead and Liverpool.The Midlands is present.
Coal:        A coal cube costing £3A coal cube costing £4A coal cube costing £4
Iron:     An iron cube costing £2An iron cube costing £2An iron cube costing £3An iron cube costing £3An iron cube costing £4An iron cube costing £4
£1£1£2£2£3£3£4£4
      The Cotton Demand marker is on the 1st +0 space.0.  
+3+3+2+2+1+1+0+0NMD
Cotton Demand Track
Tiles drawn: -1, -0, -2, -3
Remaining tiles: -0, -1, -2, -2, -2, -3, -3, -4
Coal on the board: 0. Iron on the board: 0. Demand Tracks:
Turn Order / Amount Spent:   Green (dolemech) is 1st in the turn order.£0Red (eugeniuslh) is 2nd in the turn order.£0Grey (evilzombieszack) is 3rd in the turn order.£0
Canal: £3
Rail: £5 + Coal
2 × Rail: £15 + 2 × Coal
Game status details for Red (eugeniuslh):
Red (eugeniuslh) has no Iron Works left.
Money:£102
Income Space:32
Income per turn:£11
Remaining Rail Links:6
Victory Points:40
Projected VPs (None Flip):176
Projected VPs (All Flip):176
Game status details for Green (dolemech):
Green (dolemech) has no Cotton Mills left.
Green (dolemech) has no Iron Works left.
Money:£55
Income Space:52
Income per turn:£18
Remaining Rail Links:9
Victory Points:45
Projected VPs (None Flip):162
Projected VPs (All Flip):162
Game status details for Grey (evilzombieszack):
Grey (evilzombieszack) has no Iron Works left.
Grey (evilzombieszack) has no Shipyards left.
Money:£29
Income Space:31
Income per turn:£11
Remaining Rail Links:5
Victory Points:41
Projected VPs (None Flip):178
Projected VPs (All Flip):178
This player is not in the game (or is no longer in the game).
This player is not in the game (or is no longer in the game).
91
£28
92
£28
93
£29
94
£29
95
£29
96
£29
97
£30
98
£30
99
£30
90
£28
89
£28
88
£27
87
£27
86
£27
85
£27
84
£26
83
£26
82
£26
 
73
£24
74
£24
75
£24
76
£24
77
£25
78
£25
79
£25
80
£25
81
£26
72
£23
71
£23
70
£23
69
£23
68
£22
67
£22
66
£22
65
£22
64
£21
 
55
£19
56
£19
57
£19
58
£20
59
£20
60
£20
61
£21
62
£21
63
£21
54
£18
53
£18
52
£18
51
£17
50
£17
49
£17
48
£16
47
£16
46
£16
 
37
£13
38
£13
39
£13
40
£14
41
£14
42
£14
43
£15
44
£15
45
£15
36
£12
35
£12
34
£12
33
£11
32
£11
31
£11
30
£10
29
£10
28
£9
 
19
£5
20
£5
21
£6
22
£6
23
£7
24
£7
25
£8
26
£8
27
£9
18
£4
17
£4
16
£3
15
£3
14
£2
13
£2
12
£1
11
£1
10
£0
 
1
-£9
2
-£8
3
-£7
4
-£6
5
-£5
6
-£4
7
-£3
8
-£2
9
-£1
0
-£10
Red (eugeniuslh) is on Income Space 32, and receives £11 income per turn.Green (dolemech) is on Income Space 52, and receives £18 income per turn.Grey (evilzombieszack) is on Income Space 31, and receives £11 income per turn.

Game started with 3 players and currently has 3. Players can vote to kick other players from the game after 3 days, and players are automatically kicked by the system after 7 days.

The Virtual Connection CANNOT be used in reverse in this game.
Coal Mine overbuilding in this game is governed by Modified Rules.

Behaviour at Time Limit B: Kick current player; subsequently abort.
The last move was at 2017-05-27 21:23:46 GMT.

Log of game events --- Card distribution and remaining cards

The Talk Rules for this game are: No Restrictions.

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